![]() ![]() Scoop - A scoop that can be made using either flipper.Shooting Kitty when lit (by completing any level or as a Mystery award) will increase the playfield multiplier, along with other goodies - including potentially lighting the Special at either outlane. Balls that hit the target typically either enter the bumpers or return directly to the flippers. Kitty - A small target to the left of the bumpers.There’s also a magnet in front of the shot that can capture balls. Hitting it enough times will begin the Herman Hurry-Up. Herman - A bash toy that can easily be hit with the right flipper and backhanded from the left flipper with the proper angle.Look out for the potentially dangerous feed from a direct shot to Spot from the right flipper - it’s generally safer as a backhand from the left flipper. Spot - The Munsters’ pet… creature raises under the left ramp at certain times during gameplay.At certain times, the ramp will raise, revealing… This is where Raven advances are collected and SPOT letters can be collected. Left ramp - A long ramp that loops around Herman, goes behind the backboard, and feeds the left inlane.The spinner increases the Jackpot value during Raven Multiball. Can be qualified for Eddie through the right inlane. Left orbit - Has a spinner at the front.Multiple balls can end up falling into this lane but there’s enough space for it to hold and kick out all of them. It also collects Super Jackpot or Add-A-Ball when lit. When the ball lands into it, it’s kicked out and goes around the left loop, typically heading to the right flipper (though weak shots may land in the bumpers.) A shot to the lane at any time will collect the base Dragula value (determined by the target), bonus multipliers, and a boost. Dragula lane - This is a tight shot typically made by a lucky bounce.Shooting it collects letters in DRAGULA, which increases the base value of the Dragula lane and qualifies Add-A-Ball during any Multiball round. Left target - A long target that covers the Dragula lane.The outer left inlane qualifies the right orbit for an Eddie loop, while the inner left inlane qualifies the right ramp for a boyfriend departure (yes, really). Dual left inlanes - Two inlanes, positioned similarly to where they were in Guardians of the Galaxy.Collect with 2x, 3x, 6x playfield multipliers active to further boost the value.Stack multiple Super Jackpots to increase the value the more you stack, the more the value is multiplied! Complete features to light Super Jackpots at the Dragula Lane.Play and complete Family Members to light Kitty Target to advance playfield multiplers and to light Munster Madness.Props to Dwight Sullivan for including this system for newcomers. This rule applies to almost everything in the game. For instance, in Herman Multiball, hitting Herman three times increases the Jackpot value and changes the inserts from white, to blue, to red. The first “level” is white, then blue, then red. ![]()
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